We all love roadmaps, at least our bosses do. But predicting the future in detail is impossible, especially about a creative endeavor like software.
In the long run no one remembers if a release was late – they only remember a particular release if it sucked.
For product managers, a big part of our job is dealing with uncertainty – and even when things look “cut and dried,” they usually are not. This means every decision, every action, every statement we make is a creative act. And all our best practices don’t eliminate the fundamental creative obstacle – a blank space that has to be filled with something, something out of your own head. A requirement needs to be filled with words. A value proposition is a terrible, daunting Mad Lib. And you know what happens to creative people faced with a blank page – they get writer’s block, they get stage fright. They get “the yips.” These are all fear-based problems.
What would your ideal customer write in his or her five-star Amazon review of your product? It had better reflect a compelling vision!
Agile is great, but the agile manifesto leaves me cold. Here are six (not 99) theses about product development that help explain how agile helps us get more value to market, faster.
Should you have a product owner or a product manager or both? Well, it depends – are you working on an IT project, or a joint-strike fighter, or a commercial software product? A product owner is only really applicable to one of these types of projects.
Is your software product a meal in a restaurant, or a kitchen? The answer says a lot about your product’s usability, and the right restaurant metaphor can help your developers make better usability decisions in the moment.
(First published back in 2010, this article is still apropos and I thought it was time to revive it.)
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This entry is part 6 of 6 in the series Gamification of Enterprise ApplicationsComments Are Good!
I was chuffed to get a long comment from Kathy Sierra on my last blog post, about how gamification of enterprise applications [...]
This entry is part 5 of 6 in the series Gamification of Enterprise Applications
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DecisiveChip and Dan Heath hit another one out of the ballpark with Decisive, their guide to making better decisions through science - the science of understanding how our psychology handicaps us when it comes to decisions. With their simple WRAP methodology for improving your decision-making process, or that of your organization, your decisions will be much better.
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