Product Management Rules of Thumb 1: The “Order of Magnitude” Rule
This entry is part 1 of 3 in the series Product Management Rules of Thumb
One of the problems we product managers face is that there are lots of interesting technologies and product ideas, but not many that can be successful in the market. I like to use the [...]
This entry is part 2 of 3 in the series Product Management Rules of ThumbYour Product Has a Job – It Better Do It
I just subscribed (again) to Mark Hurst’s “Good Experience” newsletter. He dropped me an email the other day asking how I’d heard about [...]
This entry is part 3 of 3 in the series Product Management Rules of ThumbNew Products Improve Processes
Earlier I mentioned one of the rules of thumb I use as a product manager to help me assess whether a product idea is worth pursuing – what I call [...]
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Book Recommendations
Decisive
Chip and Dan Heath hit another one out of the ballpark with Decisive, their guide to making better decisions through science - the science of understanding how our psychology handicaps us when it comes to decisions. With their simple WRAP methodology for improving your decision-making process, or that of your organization, your decisions will be much better.Flash Foresight
Daniel Burrus' Flash Foresight was one of the highlights of my reading list last year, full of valuable advice about "predicting the future' and how to know what part of the future is predictable and what part isn't. Highly recommended - I've returned to it over and over again since I first read it.Lean Startup
Eric Reis' Lean Startup has fundamental (and in retrospect, obvious) ideas for how to build a startup successfully. Key concept is that startups operate in a world of complete uncertainty, so you need business practices that recognize that uncertainty and continually reduce the level of uncertainty, until you have discovered a real market, a real product that market wants, and a real way you can get that product to market profitably. You may think you know this at the outset, but the reality is that you don't, and at least you have to test your hypotheses. This book is about how to do that.
Blogroll
- (The late, lamented) Creating Passionate Users
- A math teacher making a difference
- Bob Sutton's Work Matters
- Cool Tools
- Dan Ariely on the wacky ways we make decisions
- Grant McKracken, cultural anthropologist
- Kevin Kelly on the future of technology
- Richard Florida’s Creative Class blog
- The Rational Optimist
Tags
dematerialization lean software haptics quality Rules of thumb accelerating change agile reading competition summit advanced technology handbook of living howto dessert chocolate basics augmented reality recipe photoshop motivation reform Google Glass future tech biotechnology prioritization vegetarian lean startup rules gamification innovation design lawyers 5-hour MBA user experience business gamification summit future product management creativity education usability transformation process nanotechnology rematerialization

